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Archive for the ‘Playstation 2’ Category

Grand Theft Auto San Andreas

Monday, May 5th, 2008

I have always enjoyed playing Grand Theft Auto Games and San Andreas has been my all time favorite because of the storyline and  the features and the large amount of detail in the game. I eventually completed the game and then after realized that the game isn’t actually that hard. There are many missions that it would take some many attempts to complete but after a while you develop a technique and see that the missions aren’t that hard. The very last mission is not hard but you just have to be careful as there are a lot of people standing around that can easily target you. Overall I would give the game a 5 star rating as it has incredible detail and when you compare it to the game that was released before it Grand Theft Auto Vice City you see that the game has been improved immensely.

Armored Core 3 Hints II (PS2)

Tuesday, April 22nd, 2008

an AI simply known as “The Controller” and dictates nearly everything that goes on in this world. The two major corporations, Mirage and Crest Industries, fight for dominance and control over Layered’s land and assets. All is not right with The Controller however and odd things happen that might even go so far as to suggest that the logic system is failing…

Like Armored Core and Armored Core 2, you are given a trial mission to see if you are talented enough to join the mercenary group dubbed Global Cortex. New features within Armored Core 3 include consorts (additional allies that can be obtained to assist you in a mission), detachable weapons (thereby lessening your total weight and increasing speed), and a new Core classification; Exceed Orbit (EO) which sacrifices the power of Overboost and allows you to deploy a built-in, autonomous weapon on your Core.

GAMEPLAY HINTS

Get any enemy

Buy a chaingun, then stand in one place and fire. You should kill the enemy very quickly.

Equip the fastest leg part (petal) and the machine gun with 1000 ammunition. In the battle arena, strafe around your opponents until they run out of ammunition. This takes time, but it works. You can also equip the best generator you can. Do not worry about AP, as they will not hit you that often.

To defeat literally anyone in the Arena (even Exile), equip the following parts and go to the reservoir. Immediately turn left and go as quickly as possible to the platforms sticking out of the reservoir wall. Try to use over-boost as much as possible. First, boost up to the lowest one, second from right, and from there boost to the next one, to the right. Once you land on that platform, turn on your extensions and blast away. If you are fighting Ace, he might land on your platform and shoot you or stand there and recharge his energy. He will probably fly up again and go out of bounds by flying too high. The recommended parts are as follows.
Seth Kursel.

….

full here

Master of Olympus - Zeus Cheats and Hints (PC)

Tuesday, April 22nd, 2008

Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time Ancient Greece. It features some changes to the Caesar III engine, most notably the new housing blocks, now dividing “common” and “elite” housing from the start, and more detailed walkers. (Wikipedia) CHEATS Press Ctrl + Alt + C, then enter one of the following case-sensitive codes to activate the corresponding cheat function. Codes +1,000 Drachmae Delian - Treasury Win current scenario after a few months - Ambrosia Strike specified location with fireball - Fireballs from Heaven Towers shoot cows - Bowvine and Arrows Dairy workers wear cheese costume - Cheese Puff Unlimited food - Fishy Sound effects - SoundFrags GAMEPLAY HINTS Shoot cows from the sky Enable the Bowvine and Arrows code followed by the Fireballs from Heaven code to shoot cows from the sky. Hero’s Hall Sometimes a Hero’s Hall must be built in certain places. For example, Theseus’ Hall needs to be built by the palace, surrounded by walls and have good appeal. On maps where space is at a premium this can be difficult to accomplish. To get around this, after you have filled the requirements to summon the hero, and while the hero is on his/her way to the city, you can demolish the hall and any of the structures you had to build to meet the requirements. Then, rebuild the hall anywhere that is connected to a road. The hero will not care and will serve your city as usual. source

7 Downloadable PSP Games Via Updated PSN

Thursday, October 11th, 2007

Sony’s PlayStation Store is not doing so great right now, when compared to the overcrowded Xbox Live, but we’re bound to see a change in the near future. Starting 2008 the PSN will be available on the PSP and PC, allowing gamers to access the latest games and transfer them to their
favorite consoles. 7 brand new PSP titles have also been announced and they’ll be made available via the new network.

These downloadable games include three action titles, two musical titles, a racing title and a shooter, suiting every gamer’s tastes. If you own a PSP, you’ll be able to access the new content with the aid of a Wi-Fi connection or through your PC connected via USB. Keep in mind that the new titles will be shorter than the usual UMD games, but we’ve seen blockbusters ranking high in game reviews, although they only took up 200MB of storage space.
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Elves and Fairies On Their Way to the PS2 This September - GrimGrimoire

Thursday, August 9th, 2007

-’…GrimGrimoire arrives right on cue to offer gamers a magical world of sorcery, strategy and a mysterious tale…’

It’s official: GrimGrimoire has been dated for Europe. Koei today announced that the co-developed title by RPG specialists, Nippon Ichi and Vanillaware, will offer a spellbinding blend of sorcery and time travel, when it lunches across Europe, on September 28th, for the PlayStation 2. The publisher has revealed a bunch of details on the game too. Here they
are below:

GrimGrimoire follows a young girl called Lillet Blan on her first few days at a prestigious yet mystical magic school, says Koei’s description for the game. Having awoken on the fifth day to find everyone at the school has mysteriously vanished, she then finds herself returned right back to the first day of the term with her memories intact. Now she has an opportunity to relive the past five days all over again and discover just what happened to the school’s inhabitants and maybe prevent this terrible tragedy from happening all over again. (more…)

PS3 and Xbox 360 - ‘The Bourne Conspiracy’ Video Game from Vivendi

Thursday, August 9th, 2007

- ‘Bourne’ is the only thing the video game ‘adaptation’ borrows from ‘The Bourne Ultimatum’ movie

In case no one broke it to you, “The Bourne Ultimatum,” starring Matt Damon, grossed $69.3 million in its first weekend, delivering the biggest August opening ever, according to Nz.entertainment.yahoo.com. Wikipedia says something about $70.2 million, but given that the numbers are pretty close, I think it’s safe to say that it’s almost record breaking. Whenever this happens with a movie, game developers become restless and want to do a game based on that movie (naturally). No one seems to be “rushing” into this one though…

Except Vivendi Games that is… But as I said, they’re not rushing into doing the movie adaptation, but actually a game going by almost the same name, with a totally
different plot. According to the previously mentioned website, “…the one that Vivendi Games has up its sleeve for a mid-2008 release on the PlayStation 3 and Xbox 360 is no ‘movie game,’ its developers insist.” (more…)

Star Wars: The Force Unleashed First Look

Friday, March 9th, 2007

Last year’s impressive tech demo is this year’s hyperkinetic Star Wars action game. We find out how it’s shaping up.

LucasArts caused a bit of a stir last E3 with a series of innovative tech demos showing off new gaming technology the company was developing for next-generation games based on LucasFilm’s most popular properties–properties such as, just maybe, Star Wars. Almost a year later, we’ve finally gotten an early look at the first Star Wars game for the Xbox 360 and PS3, subtitled The Force Unleashed. The game will make extensive use of those systems LucasArts showed off last year, which will give diehard Star Wars fans a chance to play around with some deliciously over-the-top Force powers in a previously unseen period of the franchise’s timeline.
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AOU Japanese Arcade Show Report

Monday, February 19th, 2007

Silent Hill Arcade, Tekken 6, and a lot of wacky games.

Unlike in the good ol’ US of A, Japanese arcades are still thriving. And every year they have an expo to show off all the new arcade games and arcade technology called the AOU expo. Not unlike the console space, the theme (well, what seemed to be the theme anyway) this year was “touching is good.” Yes, that’s right, our pal the DS has influenced even the arcade industry.

Most of the touch screen games were quiz games, but there were games like Konami’s Otomedius, a Parodius/Gradius fusion starring half naked girls who always seem to be blushing (more impressions here), and a rogue-like dungeon crawler by the name of Eternal Knights that also made use of the touch screen. As for games with more traditional inputs, Sega had the mysterious gun fighting game 2 Spicy and the much anticipated and super goofy Die Hard Arcade EX available to play (more on that here), in addition to a hose of Japan-centric games and, of course, Virtua Fighter 5.

Bandai Namco showed the first video of Tekken 6 (you can watch it here), which honestly didn’t look too hot, and also had playable versions of Mario Kart Arcade GP 2, Wangan Midnight 3, and an 8-player network shooting game called New Space Order.
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Aqua Teen Hunger Force Game Heading to PS2

Friday, February 16th, 2007

Extreme combat golf game to feature violence and Mooninites.

It’s common knowledge the moon rulez #1, but later this year gamers will find out just how much through an Aqua Teen Hunger Force video game coming to the PlayStation 2. The Last Boss blog caught our attention with news of the game from G4’s The Feed. Instead of hopelessly trying to explain the concept, we’ll let Aqua Teen Hunger Force creator Dave Willis can speak for himself:

“It’s extreme combat golf. It’s a golf game, but it’s also laced with violence… you actually do play golf, but you’re battling the villains and some of your clubs might have a sawed-off shotgun. Carl’s gigantic crabs are lurking in the sandtraps, and the Brownie monsters, and obviously the Mooninites. It’s sort of a racing, violent golf game.”
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PS3 Killzone resurfaces

Tuesday, November 28th, 2006

Dutch daily spotlights Guerilla Games’ elusive shooter; 120 developers working on project, downloadable content confirmed.

Ever since its controversial trailer fired up 2005’s Electronic Entertainment Expo, the forthcoming Killzone game for the PlayStation 3 has been missing in action. It was nowhere to be seen at a variety of high-profile events, including E3 2006 and the 2006 Tokyo Game Show. The shooter wasn’t even mentioned at the Gamers’ Day events Sony held to help hype the launch of the PS3.
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