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July 15th, 2008
Sony Computer Entertainment Europe and Sky are pleased to announce that Go!View, the official PlayStation Portable (PSP™) video-on-demand service in the UK and Republic of Ireland, is now live. From today, content spanning TV, movies and sport will be regularly added to this new service for PSP users to enjoy in addition to their usual gaming experience. With everyone who registers for the service at www.goview.tv receiving a free month’s subscription, there’s no better time to be a PSP owner!
Go!View makes portable, video-on-demand a reality, now PSP users are able to easily transfer content to their PSP via a PC. Through agreements with distributors and broadcasters including Disney-ABC-ESPN Television, BBC Worldwide, Sony Pictures Television International, NBC Universal International Television Distribution, National Geographic and Sky Sports, Go!View can offer PSP users an excellent range of content. Programming will range from US dramas such as library series’ of Lost and Desperate Housewives (produced by ABC Studios) to hit UK shows such as Doctor Who and Top Gear (from BBC Worldwide) through to FA Premier League football action and blockbuster movies.
Comedy, Sport and Entertainment Packs are available by monthly subscription, whilst selected movies and TV series can be transferred via the rental service on Go!View. Subscription packs are priced at £5 (€7) for 1 pack, £8 (€11) for 2 packs and £10 (€14) for all three packs and users can trial all three packs free for a month. Rental TV is available from £1.50 (€2.00) per episode and a range of movies is available from £2.50 (€3.20) each.
This initial launch phase will see the Go!View service constantly growing from now through the autumn. ‘We are working with our content providers to secure a quality range of programming and ensure that PSP™ owners are getting the best possible service on-the-go and on-demand.’ said Alison Turner, General Manager, Go!View Entertainment UK
May 5th, 2008
The Sims Bustin out is a game that once you start playing you will not want to stop it has many challenging tasks and makes you see how much has to be done just to achieve one of them. Playing in Bustin out mode is excellent as you have a number of tasks to do and you don’t have to stick to only one of them, you have a number of houses that you may choose from and then you can work from there. Free play mode is absolutely brilliant as there is so much to do and you realize that you have to start from the bottom and work your way up, and there is a lot to do just to earn one promotion and makes someone of a young age realize just how much you have to do to make it to the top even though in real life there is a lot more overall I give this game a 4 and a half star rating
May 5th, 2008
I have always enjoyed playing Grand Theft Auto Games and San Andreas has been my all time favorite because of the storyline and the features and the large amount of detail in the game. I eventually completed the game and then after realized that the game isn’t actually that hard. There are many missions that it would take some many attempts to complete but after a while you develop a technique and see that the missions aren’t that hard. The very last mission is not hard but you just have to be careful as there are a lot of people standing around that can easily target you. Overall I would give the game a 5 star rating as it has incredible detail and when you compare it to the game that was released before it Grand Theft Auto Vice City you see that the game has been improved immensely.
April 22nd, 2008
an AI simply known as “The Controller” and dictates nearly everything that goes on in this world. The two major corporations, Mirage and Crest Industries, fight for dominance and control over Layered’s land and assets. All is not right with The Controller however and odd things happen that might even go so far as to suggest that the logic system is failing…
Like Armored Core and Armored Core 2, you are given a trial mission to see if you are talented enough to join the mercenary group dubbed Global Cortex. New features within Armored Core 3 include consorts (additional allies that can be obtained to assist you in a mission), detachable weapons (thereby lessening your total weight and increasing speed), and a new Core classification; Exceed Orbit (EO) which sacrifices the power of Overboost and allows you to deploy a built-in, autonomous weapon on your Core.
GAMEPLAY HINTS
Get any enemy
Buy a chaingun, then stand in one place and fire. You should kill the enemy very quickly.
Equip the fastest leg part (petal) and the machine gun with 1000 ammunition. In the battle arena, strafe around your opponents until they run out of ammunition. This takes time, but it works. You can also equip the best generator you can. Do not worry about AP, as they will not hit you that often.
To defeat literally anyone in the Arena (even Exile), equip the following parts and go to the reservoir. Immediately turn left and go as quickly as possible to the platforms sticking out of the reservoir wall. Try to use over-boost as much as possible. First, boost up to the lowest one, second from right, and from there boost to the next one, to the right. Once you land on that platform, turn on your extensions and blast away. If you are fighting Ace, he might land on your platform and shoot you or stand there and recharge his energy. He will probably fly up again and go out of bounds by flying too high. The recommended parts are as follows.
Seth Kursel.
….
full here
April 22nd, 2008
Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time Ancient Greece. It features some changes to the Caesar III engine, most notably the new housing blocks, now dividing “common” and “elite” housing from the start, and more detailed walkers. (Wikipedia) CHEATS Press Ctrl + Alt + C, then enter one of the following case-sensitive codes to activate the corresponding cheat function. Codes +1,000 Drachmae Delian - Treasury Win current scenario after a few months - Ambrosia Strike specified location with fireball - Fireballs from Heaven Towers shoot cows - Bowvine and Arrows Dairy workers wear cheese costume - Cheese Puff Unlimited food - Fishy Sound effects - SoundFrags GAMEPLAY HINTS Shoot cows from the sky Enable the Bowvine and Arrows code followed by the Fireballs from Heaven code to shoot cows from the sky. Hero’s Hall Sometimes a Hero’s Hall must be built in certain places. For example, Theseus’ Hall needs to be built by the palace, surrounded by walls and have good appeal. On maps where space is at a premium this can be difficult to accomplish. To get around this, after you have filled the requirements to summon the hero, and while the hero is on his/her way to the city, you can demolish the hall and any of the structures you had to build to meet the requirements. Then, rebuild the hall anywhere that is connected to a road. The hero will not care and will serve your city as usual. source
December 27th, 2007
Multiplayer shooters have advanced stupendously since the likes of Doom and Quake. Contextual actions, unlockable weapons, team and objective based combat, physics, sprawling maps, class systems and a slew of other complexities have been crammed into modern frag-fests.
Nevertheless, there are still a few features and concepts we’d like to see perfected before the inevitable next step involving wires poking out of our brain stems. Potentialities like Call of Duty 5, Halo 4, Rainbow Six: Vegas 2 and Half-Life 3 will undoubtedly offer things we’ve never even thought of, but here are a few humble suggestions that we have considered. Easier said than done, right? Probably. Read the rest of this entry »
December 27th, 2007
Hellgate London is notable because it’s from the same folks who brought us Diablo. Diablo was a Mexican holiday game where you would try and bowl pumpkins down a bowling alley while trying to knock over bottles of Tequila. No it wasn’t. Actually Diablo was a top-down-perspective dungeon crawl that was very popular. Why was it so popular? I’m not sure anyone sent out a survey to find out, but if I were to guess it would be that the game had low system requirements, online multiplayer, and unique items. The later being attractive to players since their characters could be fairly well customized and interesting. Somehow this combination made the game a huge success. I’m sure everyone has their own reasons why they liked the game as well, but I just wanted to hit on those basics to give you an understanding of why Hellgate: London doesn’t work like Diablo did so many years ago.
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December 11th, 2007
Where cars crash, smash, and explode: It’s our idea of Paradise in this latest look at Criterion’s ultra-fast racer.
The world of Burnout is about to open up. With Criterion Games’ upcoming Burnout Paradise, the high-speed, crash-’em-up style of Burnout play you’ve come to expect from the series is expanding to include go-anywhere, open-world gameplay, as well as online play that will keep you and your friends zipping through the highways and byways of Paradise City long after the game is released in January. Hot on the heels of last week’s look at the Paradise demo, we’ve been spending some time with the full game for a sneak peek at what to expect once it crashes into store shelves.
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December 11th, 2007
If you thought that Killzone 2 had been looking too good to be true, then it’s quite possible you were correct in your assumption. Developer Guerilla has admitted that the last batch of screenshots had been “touched up” to make them look better than they actually were. Bad form, you dirty boys. Bad, bad form.
Guerilla’s Seb Downie made the confession on the official PS3 forums, trying to justify the misleading promotional material by saying the enhancements were only small:
They are only the tiniest bit touched up. Short answer is yes. Long answer is that there was a little bit of colour-correction done and some minor polish, but nothing major. Still very close to reality and it looks better in motion in my opinion.
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December 11th, 2007
Censored blood or not, I’m still a big fan of Grasshopper’s Suda51, the eccentric creator of Killer 7 and the new Wii game, No More Heroes. Sadly, it seems not even his native Japan appreciates his abstract work as No More Heroes kicked off to a disasterous launch in the man’s home turf.
Suda and executive producer Yasuhiro Wada were on hand to sign copies of the game and give out the promotional toilet paper we’d all heard about, but after twenty minutes, not a single person had bought the game. Ouch! It’s rumoured that a Famitsu reporter, there to cover the washout, eventually went ahead and bought a copy himself.
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